Offering Information
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Course Team
Steven Mohr
Alistair Ward
Summary
With films and games relying heavily on realistic, believable computer-generated imagery (CGI), for digital artists, the importance of skills and knowledge in the use of contemporary digital sculpting and texturing pipelines cannot be understated. This course aims to develop professional 3D sculpting and design skills for digital artists through production-focused … For more content click the Read More button below.
SynopsisStudents will have the opportunity to expand on existing 3D knowledge through conceptualising, researching, planning, and producing 3D sculpted works for real-world applications. During this course students will engage with contemporary design theory and practices, and test their assumptions using industry standard 3D tools and workflows. Through short productions and self-directed learning exercises, students will obtain a greater insight into the strengths and limitations of 3D workflows, while developing a greater awareness of the broader visual, cultural and commercial contexts in which 3D design can be applied. Students will complete a series of authentic assessment tasks based on contemporary 3D workflows, digital design and media projects that are all linked to real-world industry training and experiences.
Requisites
Course Pre-requisites
Other Requirements
Other
Offerings
Trimester 2
OL-TWMBA-TR2
Learning Outcomes
Upon completion of this course, graduates will be able to:
1.
Evaluate, and implement strategies for developing 3D modelling, sculpting, texturing and solving problems within a Cartesian space
2.
Develop technical procedures and methods to generate individual outcomes that are contextualised within a larger collaborative digital project
3.
Synthesise knowledge gained from research to apply creative and critical skills in the negotiation of complex digital 3D objects
4.
Work collaboratively and individually to apply skills in digital three-dimensional modelling, sculpting, material development and application, lighting and rendering
5.
Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual digital sculpting outcomes.
Topics
Understand character design for production contexts
Explore and apply 3D pipelines, particularly digital sculpting
Explore and apply advanced UVs, texturing for PBR outcomes
Explore and apply advanced lighting and rendering workflows
Assessments
Assessment due dates (as listed in Week Due) are indicative until finalised by the end of Week 1 for each Study Period (Offering). After Week 1, Assessment due dates may change with the approval of the Dean (Academic) or Delegate in limited circumstances. All Assessment due date changes approved after Week 1 will be communicated to students accordingly via Handbook and StudyDesk.